I got a request for a config to enable/disable buildings, and the lab was to unbalanced with iron blocks, so here you go:
- Config option to disable the buildings and matching villagers
- Block changes for the lab
Have fun!
TheLarsinator's mods |
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Well, who had expected that? An Extended Villages update!
I got a request for a config to enable/disable buildings, and the lab was to unbalanced with iron blocks, so here you go: - Config option to disable the buildings and matching villagers - Block changes for the lab Have fun!
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Hello everyone!
Long time without an update. But this week I recieved an email that LotsOMobs didnt work on servers. The problem was that I registered textures server side, while they should be registered client side. There all modules have been updated and servers should now run smoothly. I have no server experience so I cant test it to the limits, so should you encounter a problem with LotsOMobs on your server(or in the client), please fill out a contact form or send me an email at TheLarsinatormodding@hotmail.com and Ill fix it as soon as I can. Enjoy Lars Today I remade the penguins! They are no longer ugly, noisy creatures. But majestic Emperor Penguins! They will even slide over ice to go faster! This update also made changes to the core module, which affect penguin and fox spawn rates. The latest Arctic version requires Core 1.5 to work.
Enjoy! Happy new year everyone!
Today Ive added a few mobs. The forest module got a bear and a fox. The fox is tameable with raw boar meat and you can change his collar color like wolves. I also made a new module: Arctic. This one contains Polar bears and Polar foxes. Like the regular fox, the polar fox can be tamed. The polar fox is tamed with raw fish. The core module also got updated with new config options for foxes. Enjoy, Lars Almost done with my exams, but today I just couldn't find motivation to study. So instead I made a little jungle and swamps module. It has a gekko, frog, crocodile and a fly mob. The gekko was moved over from the plains module, so that has gotten an update as well. As usuall, the core module also got an update.
Enjoy! The desert module had a crash caused by a wrong import. It tried to get the model for the lizard from the forrest module, which caused problems. This has been solved. I also added a new mob, the scorpion! These little creatures weren't in the 1.7.10 version. They live in deserts and will attack/poison you so watch out and keep some milk at hand.
The Core module has also been updated. Ive extended the config options and disabled some unused code for faster running. Enjoy! Lars Today comes with a new module: Deserts. This module adds Camels and lizards. Expect more desert mobs soon. This module requires the new updates LotsOMobs Core version 1.1 as well.
Todays update for LotsOMobs doesn't only add new features, it also changes the way LotsOMobs is build up.
Previously you would download one, big jar file that contained all the LotsOMobs features, and needed to play with all of them. Now I have devided LotsOMobs into submods. This means that you can pick which modules you want, and don't want. The current modules are:
Forrest and Plains adds all the stuff related to forrests and plains. Like Deers, Board, Ants, Gekkos, Moles etc, and all the items related with recipes. Underwaterlife adds underwater mobs and their items. Todays update also adds more underwater mobs: Big fish and small fish, these can be found in the underwaterlife module Example of module combinations that work/not work: Combo 1: Core, FaP, UwL, Will work, and has all the features for 1.8 Combo 2: Core, FaP, Will work, and only has the forrest features Combo 3: FaP, UwL, Will not work because it doesnt include the core module Today was a long and tough battle with the 1.8 swimming AI. But after some changes and sniffs of vanilla code I got it working pretty nicely.
This update adds:
Slowly but surely adding more mobs. Todays build contains:
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UpdatesOn this blog, you can read all the update logs for any update that I realease! Categories
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