Welcome to Extended Villages!
This mod, as you might guess from the title, will add new houses, buildings and proffesions to vanilla villagers and villages.
In the current version, the mod adds the following structures and villagers:
Extended villages also features a new custom made Render for the villager model. It adds a hat to the villager model. The only problem with this is that the vanilla texturemap of the villagers is filled with unused pixels, therefor I had to override some of those. This means that it would not get the villager textures from vanilla minecraft but from my mod. So, texturepacks wont override the villager texture if the custom render is enabled therfor I have added a config option to enable/disable the custom render for the villagers. Simply turn this off if you wish to use a texturepack for the villagers.
In the current version, the mod adds the following structures and villagers:
- A Windmill
- With a Miller Villager
- Sells and buys: seeds, wheat, bread.
- With a Miller Villager
- A FishHut
- With a Fisher Villager
- Sells and buys: Fish, feathers and fishing rods.
- A Bakery
- With a Baker Villager
- Sells and buys: Bread and wheat
- With a Baker Villager
- A Mine
- With a Miner
- Sells Ores, gems and tools
- A Lab
- With an evil Scientist
- Sells brewing stands, books and blaze powder
Extended villages also features a new custom made Render for the villager model. It adds a hat to the villager model. The only problem with this is that the vanilla texturemap of the villagers is filled with unused pixels, therefor I had to override some of those. This means that it would not get the villager textures from vanilla minecraft but from my mod. So, texturepacks wont override the villager texture if the custom render is enabled therfor I have added a config option to enable/disable the custom render for the villagers. Simply turn this off if you wish to use a texturepack for the villagers.